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Coming Soon in 2025

Press kit

Draw things that humans will get, but an AI won't!

Deviation Game is a co-op party game for 2-6 players that pits human creativity against AI perception. Your goal: draw things humans can understand, but an image recognition AI can't! Flipping Alan Turing’s revolutionary 1950 Imitation Game on its head, Deviation Game encourages players to fool the AI instead of the AI trying to fool them.

(Deviation Game was previously called outdraw.AI)

How to Play

1. The drawer picks a prompt

The drawer first picks a secret prompt from categories such as objects, actions or even concepts.

2. Time to deviate!

Then they just gotta draw it! But remember, the aim is to trick the AI while making sure your friends still get the picture!

3. Everyone (and the AI) guesses

Once the drawer is done, all the guessers will submit their best guess, including the AI! Choose carefully, you only get one chance!

4. The answer is revealed!

If you fail to fool and the AI guesses right, then humans lose! If the AI fails and humans guess right, then humans win!

Wishlist on Steam

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Deviation Game on Steam

A co-op party game where you draw things humans can understand, but an image recognition AI can't! Play with 2-6 players using your mobile browser as your controller.

Coming Soon

Wishlist on Steam
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For exhibition opportunities and other inquiries, please contact us here.

Please use our press kit if you'd like to write press coverage about the game.

Our Policy on AI

We will never use your data to train any AI system without your consent

  1. The game utilises AI solely for the purpose of image recognition and text generation.
  2. The game does not utilise any form of AI for image generation or sound generation.
  3. Players can choose to share their data to help improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.

Development History

Now that AI can effortlessly imitate, how will we deviate?

Deviation Game draws inspiration from the Imitation Game, devised in 1950 by Alan Turing, the father of computer science. While that experiment—later widely known as the Turing Test—centered on an AI’s attempt to imitate a human, we have inverted this relationship to explore the potential for humans to deviate from an AI’s understanding.

Compared to Turing's era, modern generative AI can mimic human intellectual activities, such as image generation and writing, with astonishing accuracy. Yet, history shows that the emergence of such technologies does not replace human expression; rather, it opens new possibilities. Just as the invention of the camera in the 19th century contributed significantly to the rise of Impressionists like Van Gogh and Monet, humans have historically responded to technological "imitation" with new forms of "deviation."

Flow diagram of Imitation GameFlow diagram of Deviation Game

Deviation Game highlights this relationship between imitation and deviation, attempting to redefine the roles of AI and humans. Specifically, rather than viewing AI as a mimetic tool that reproduces the past, we treat it as a "discriminator" tasked with determining whether a specific expression has existed before.

To win this game, human players must produce new expressions and interpretations that have not yet been captured within the AI's pre-trained datasets. We therefore view AI not as a replacement for human creativity, but as a tool to amplify it. By using AI—which excels at imitating the past—to identify existing patterns, we challenge humans to break free from those patterns, exploring the potential for expressions that truly deviate from the past.

The original concept for the game was a collaborative effort between game designer Tomo Kihara and art-design duo Playfool (Daniel Coppen & Saki Maruyama). Based in both Tokyo and London, both of their practices centre around the notion of play to design tools that foster creativity and produce artistic interventions that engage with urban spaces and society. Their previous collaboration How (not) to get hit by a self-driving car received an Honorary Mention in the S+T+ARTS Prize 2024 at Ars Electronica.

Deviation Game CCBT exhibition. People pointing and enjoying the game.

Deviation Game was initially developed as part of the art incubation program at Civic Creative Base Tokyo [CCBT]. Since then, the game has been exhibited globally at events including Ars Electronica (Linz), Now Play This (London) and Day of the Devs (San Francisco). The game has engaged audiences of all ages and sparking critical discussions around AI and creativity. The exhibition version is available via request.

People playing outdraw.AI around a large projector screen in Tokyo
People playing outdraw.AI around a large projector screen at FACT Liverpool
People playing outdraw.AI around a large projector screen in Taipei
Deviation Game CCBT exhibition.
Receipt printers hanging down from the ceiling.
Deviation Game CCBT exhibition.

Tomo Kihara

Tomo Kihara is an artist and game designer who explores play as a form of critical inquiry. Through experimental games and playable installations in public spaces, he invites people to collectively question and reflect on how emerging technologies such as AI are reshaping the ways we think and live. His work has been showcased internationally at venues including Ars Electronica, the V&A Museum, and the Exploratorium.

Photo of Playfool (Daniel Coppen and Saki Maruyama)

Playfool

Playfool is an art-design unit by Daniel Coppen (UK) and Saki Maruyama (JP). Through the medium of play, their practice explores the transforming dynamic between human agency and technology through the medium of play. Their work invites a critical engagement and reimagination of technology, often taking the form of experimental games and interactive installations. Playfool’s work has been awarded in the S+T+ARTS Prize (2024) and Dezeen Award (2021), and exhibited internationally at the Science Gallery (Monterrey, 2025), Ars Electronica (Linz, 2024), and the V&A Museum (London, 2023).

Project by

  • Tomo Kihara + Playfool (Daniel Coppen & Saki Maruyama)

Credits for Deviation Game (2024 - 2025)

  • Engineering: Kye Shimizu, Jasper Stephenson, Daiki Hashimoto
  • Sound Design: Plot Generica
  • Logo: Yu Miyama
  • Funding Support: UK Games Fund

Credits for Deviation Game ver 1.0 (2022 - 2023)

  • Technical Collaborator: Kye Shimizu (N sketch) / Daiki Hashimoto (N sketch) / Hidemaro Fujinami (N sketch)
  • Sound Design: Plot Generica
  • Textile Support: Studio Onder de Linde
  • Booklet Graphic Design: Taeko Isu / Chika Yamaguchi
  • Photography: Aya Kawachi / Tada (YUKAI)
  • Videography: Kumi Oda
  • Funding Support: Civic Creative Base Tokyo [CCBT], Creative Industries Fund NL
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